

The settings menu lets you adjust a handful of parameters, such as where the sun is in the sky, which season it is, and whether you'd like to see a grid overlay while building. You can change the hues of the houses you add by clicking on the color palette on the side, and you can zoom and move the camera in three dimensions to get a better view of what you're making. Players just keep adding (or subtracting, by right clicking) tiles to their little island town until it's as wide and tall, intricate or Spartan, organized or chaotic as they like. There are no characters or plotlines, and you're provided no objectives. Try creating a few houses side by side and they'll join to form a larger house. If you move the cursor on top of an existing bridge tile, you'll build a little house above it. Move the cursor beside the first, click again, and you'll create another. But if you move the cursor and click, you'll create a little bridge tile on the water.

Upon startup, you'll find yourself looking at an empty space. It truly is less of a game than what many might be willing to play.TOWNSCAPER is less of a game and more of a world design tool made so simple that even young kids can use it. Those heavily into hardcore experiences with tangible goals may find Townscaper incredibly thin since it is basically a lego set with graphics. I like Townscaper a lot, but it is clearly not a game for everyone. Final Thoughts The simple beauty of Townscaper is how it makes me personally feel. That is kind of the beauty of a game like Townscaper it is about the experience you have with it, over the scores you chase. There is no doubt some players out there who will find that organic sharing incredibly appealing over a more standard co-op experience. Whatever you make, these snapshots are a memory of your work, a mark of what you built with the toolbox. Maybe you got a few folks you know who want to one-up your quaint building structure with an elaborate, multi-colored tower? Maybe you’re trying to get just the right angle with just the right amount of lighting to make a sleepy town as the sun begins to set.

Players can upload any photos taken from the game directly to their desktops, and share them online with friends and family. It is that type of creativity that begs to be shared, and in a sense, Townscaper is a multiplayer experience without a 2nd controller. One legitimate flaw I can say is the lack of photo options or filters, but some of the additions, such as adjusting the sunrise or sunset of the light source, to even manipulating the size of your pictures, are a nice touch to give them some form of visual flair.

In a strange way, that slower pace allows for more experimentation, especially with town designs. Sharing is Caring Having a photo mode that can be manipulated with some simple controls is a great touch and a good way to connect with people and their creations. Maybe it’s finishing a narrative, leveling up a character, or simply surviving in some sort of substantial challenge, where twitchy reflexes and hand-eye coordination matter more to get good? Townscaper trades that in for a casual, slow-paced experience, and it's honestly a breath of fresh air when compared to other indie games on the market. Players often focus heavily on ‘winning’ a game, whatever that may mean for the given week. This is play in action when it has no goal. Want purple-colored buildings with white-paneled second floors? Have about a massive high-rise structure that is 50 feet in the air on stilts? Screenshots of Townscaper have shown all forms of creativity there, from intricate, wholly connected townscapes to simple, cozy houses by the sea. It is like a virtual lego set, a toy that is also a tool that allows us to be as creative as possible with our little town designs. Games inherently provide players a gateway to simply play them, but few allow the player to play freely in their own way. We often underestimate that factor in video games, especially when games are tied heavily into mechanics, cut-scenes, or other forms of dramatic elements. Why is Townscaper so engrossing? Well, the first thing that comes to mind is how fun it is to play. The Power of Play The sky is the limit in Townscaper. Yet, I can’t help but love the experience Townscaper provided.
