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Lugaru mods
Lugaru mods







  1. LUGARU MODS MOD
  2. LUGARU MODS FULL
  3. LUGARU MODS SOFTWARE
  4. LUGARU MODS PC
  5. LUGARU MODS FREE

In the original Lugaru a lot of the rabbit characters were named after plants, like Hazel or what have you. There’s some cubes sticking out of rocks which are supposed to represent the cliff huts of the assassin-priests. There was a main castle structure based on something in the original Lugaru. The levels also gave me a chance to kind of show the average life of these priests… sort of. These levels had you talking to your mentor and getting information about the next mission. Levels were mostly broken up by mission briefing levels called “the Last Castle” which was the stronghold of this assassin order. I used patrol paths quite a bit to tell stories. NPCs can also be given patrol paths that they will follow when they’re not aware of the player. They’ll remain in that position until triggered by the player. In Lugaru modding, NPCs can be placed in static positions such as standing, sitting, or sleeping. How rabbits are dressed and what weapons they carry was something I used sometimes to tell a story. Scatter some dead bodies in some meaningful places and you’ve told a bit of a story about what happened there. There were some consistent techniques that I tried to use to tell stories nonverbally. I didn’t change any of the art or textures. The idea was that if you paid close attention to clues and environmental storytelling that you’d be able to figure out who asked for the killing in the first place. You are told who to kill, but never who was praying for the killing.

LUGARU MODS FULL

The player character is an apprentice assassin who must complete seven assassinations in order to become a full member of the order. When people prayed for someone to die the priests would hear these prayers and send out one of their assassins to execute the target. I don’t know where I got the idea for this, but the basic premise was that you belong to an order of priest-assassins who worship some death god or something. I seriously don’t know how I had the patience for all this. In addition, the editing often introduced bugs and errors into levels that often made me have to start a level from scratch or abandon it all together. In hindsight I don’t know why I bothered with this at all. Objects, and NPCs, could be placed by running the player character around a level and then creating an object wherever the player character was standing at that moment.

LUGARU MODS MOD

The only way to mod the game involved activating a debug mode, deleting all the objects one by one from a preexisting map, and then placing new objects.

lugaru mods

LUGARU MODS SOFTWARE

There was no dedicated software for editing maps. Making levels in Lugaru was clunky and painful.

LUGARU MODS FREE

The systems in this game are actually pretty deep and emergent considering the simplicity of it (and that it was made entirely by one person).Īgain, feel free to skip this if you want to get straight to the post mortem. If you’ve ever played Bungie’s Oni, it’s a little like that. You can also use knives, staves, and swords to fight as well. There’s also the ability to sneak up on opponents and stealth kill them.

lugaru mods

It’s weird to get used to, but can be very versatile once you do. In Lugaru, the fighting system involves a context sensitive attack-counter system. It was a simple game made entirely by David Rosen who was like 17 or something at the time Lugaru was an indie game about kung-fu rabbits fighting each, and also wolves. But, feel free to skip this if you want to get straight to the postmortem. So, to understand my mod I suppose I should describe the base game. I made my mod way back in early 2009 and the forum post where I posted it still exists on Wolfire’s website. The first thing I’ll look at will be a mod I made for the indie game Lugaru, by Wolfire Games (aka David Rosen) (the sequel, Overgrowth, is currently being developed). Nevertheless, I figured that with all the analyzing and critiquing of other games that I do that it was about time I did some postmortems of my own extant work (some of my earlier modding, game design, and programming, as well as games I made on my graphing calculator, have been lost to history). For most of my life I’ve only had outdated Macs handed down to me by family.

lugaru mods

LUGARU MODS PC

There’s various reasons for this including that I’ve never had quality, modern PC hardware. I myself have dabbled in game design and modding over the years.

lugaru mods

I still haven’t gotten through my backlog, but felt like jumping to this anyway. OH MAN! I have been trying to get through a backlog of ideas so that I could finally get to this.









Lugaru mods